Everything i can do
here you can see all of my fields of experiences in fine detail

3d modelling of objects
I specialize in creating detailed and optimized 3D models for various purposes, including games, animations, and visualizations. From simple props to complex assets, I can create high-quality 3D-models ranging from low-poly to high-poly.

3d modelling of weapons & armor
I have expertise in creating high-quality weapons and armor, ensuring accurate scale and detail for humans, creatures, and other characters. My models are optimized for games, animations, and visualizations, ranging from stylized to semi-realistic designs.


sculpting
With expertise in digital sculpting, I create detailed high-poly-to-low-poly models that bring characters and creatures to life. My sculpts always go into details, making them ideal for high-quality renders, potential 3D printing, or game-ready assets.


topology optimization
My focus is on 3D-models, so i have expertise optimizing 3D models by refining their topology for better performance and smoother animation. Whether it's reducing poly count for games or ensuring clean edge flow for deformations, it's to maintain both efficiency and visual quality.
fluid simulation
I can create realistic fluid simulations for animations, VFX, and interactive media. From flowing water and splashing waves to dynamic liquid interactions, my simulations add a natural and immersive touch to projects or commercials.
cloth simulation
I can utilize cloth simulations that react naturally, and realistically, to movement, wind, and gravity. Whether it’s cloth, flags, or fabric-based physics, I ensure dynamic and visually appealing results for objects and animations.

Particle simulation
Using Blender’s particle system, I can create dynamic simulations by scattering objects like trees, debris, visual effects such as sparks, smoke, or magical trails. By tuning emission, physics behaviors, and custom forces, I can create wild fantasy simulation. Whether for cinematic sequences, game environments, or stylized animations.
rigging

With experience within animation, i utilze rigging and skeletons to bring 3D models to life through smooth and expressive animations. Whether it’s character movements, object interactions, or environmental effects, I focus on fluidity, and realism, to create immersive storytelling and engagement in cinematics or games.

grease pencil
I utilize Blender's Grease Pencil to create 2D frames, easily create smooth curves, outlines and guides for objects, all within a 3D space. This powerful tool allows for expressive hand-drawn effects, storyboarding and quick workflow.
Camera manipulation
Mastering camera movements is a key factor to creating cinematic shots, high-quality commercials and visual storytelling. I specialize in smooth camera transitions, depth of field adjustments, and tracking techniques to enhance animations and render compositions.
timeline editing

Animation varies in style, but comes down to getting keyframes correct. With prior experience, i can animate objects, characters, weapons, etc. correctly to create the wanted effect and the perfect scene.


animation
Animation is a name that holds multiple subjects that all connect into creating the perfect scene and game experience. These subject include rigging, light manipulation, camera animation, correct key-points and more. I've experience within all of these components, and as of a whole, animation is something that can be done with ease.

The two pictures showcases my ability to create exact same renders in each render system
eevee render
With expertise in EEVEE, I create quality renders optimized for speed and style. I can manipulate materials, lighting, textures, and more, specifically for EEVEE’s unique system, ensuring efficient results that differ from Cycles long render-flow. Whether it's dynamic scenes, stylized animations, or fast previews, I can utilize EEVEE's strengths for impactful final renders quick and easy.

cycles render
With expertise in Cycles, I can create quality, photorealistic renders that take advantage of Cycles's path-tracing system. I can optimize materials, lighting, and textures to create accurate reflections, shadows, and fine details. Whether it's detailed product visualization, cinematic environments, or animations.

UV unwrapping
Utilizing Blender’s UV unwrapping tools, I create optimized UV maps for quality texturing by modifying layouts to each project’s needs. From packing shells into a trim-map, to distribute UVs across UDIM tiles, to combining everything onto a single sheet for single-color models. Whilst this, always placing logical seams, minimizing stretching, and varies texel densitys to ensure nice results.
material nodes

With Blender’s material node system, I can craft versatile shaders by combining and customizing nodes. Whether if it's building layered PBR materials for realism, designing procedural textures, or stylized art.

texture painting (masks)
Not only using Blender's material nodes, i can utilize other programs like Substance Painter to further enhance the quality of my 3D-models. I use texture masks and layering techniques to enhance visual richness. Whether it’s for games, animations, or cinematic renders, my workflow ensures surfaces look authentic and visually striking.

asset managing
In Blender, I organize, categorize, and optimize 3D assets such as models, materials, and textures into different libraries that optimzes project workflows. I create clear naming and intuitive folder hierarchies in Blender’s Outliner. By grouping related assets into reusable collections, I ensure rapid and consistent search.

plugins & add-ons
With a library of Blender plugins and add-ons, I accelerate multiple stages of 3D production to enhance the speed of repetitive tasks, all without sacrificing quality. By utilizing these extensions, I ensure faster iteration, consistent standards, and the ability to tackle specialized challenges, such as UV packing, retopology, procedural generation, rigging, or batch exporting, with industry-proven solutions.







file formats
I want to deliver the same high-quality files across multiple formats. Whether if it's for games, movies, or 3D printing. All my 3D-models come with Blender files (.blend), FBX, GLB & GLTF, and Unity files (.unity), ensuring that the user can easily implement the wanted file. Each 3D-model includes an "additional files" folder, which include materials, textures, baked maps, and more, with an organized "Read_Me" file that serves as a helpful guide for understanding and using the 3D model.